While Call of Duty is known for its iconic and beloved maps, there have also been some that left players frustrated and unimpressed. Here’s a look at the ten worst Call of Duty multiplayer maps that failed to hit the mark.
1. Downturn (Modern Warfare 3)

Downturn is widely criticized for its convoluted layout and excessive clutter, which made navigation difficult and gameplay frustrating. The lack of flow and clear sightlines turned matches into chaotic, unsatisfying experiences.
2. Stonehaven (Ghosts)

Stonehaven is infamous for its overly large size, leading to long, uneventful stretches with little action. While visually impressive, its sprawling design was ill-suited for fast-paced Call of Duty gameplay, often resulting in slow and tedious matches.
3. Chasm (Ghosts)

Another miss from Ghosts, Chasm suffered from poor design choices, including tight corridors and awkward vertical elements. The map’s lack of cohesion and balance made it one of the least popular choices among players.
4. Aftermath (Black Ops II)

Set in a destroyed Los Angeles, Aftermath struggled with too much debris and an unclear layout. Its design led to a lot of camping and unfair engagements, detracting from the overall fun and competitiveness.
5. Outpost (Modern Warfare 3)

Outpost was criticized for its bland design and lack of strategic depth. The snowy map’s layout often resulted in one-sided matches, with certain areas being overly advantageous, leading to unbalanced gameplay.
6. Seelow (World at War)

While World at War had many memorable maps, Seelow wasn’t one of them. The large, open fields with minimal cover turned matches into sniper fests, alienating players who preferred close-quarters combat.
7. Gustav Cannon (WWII)

Gustav Cannon was another map plagued by size issues. Its central sniper perch dominated gameplay, making it a haven for long-range shooters and frustrating for those who preferred more dynamic, close-quarters engagements.
8. Nuketown 2025 (Black Ops II)

Despite being a fan favorite in its original form, Nuketown 2025 failed to capture the same magic. The revamped version felt like an uninspired rehash, with some players feeling it didn’t bring enough new elements to justify its existence.
9. Piccadilly (Modern Warfare 2019)

Piccadilly faced backlash for its chaotic design and spawn issues. The map’s layout led to frequent spawn trapping and unbalanced gameplay, resulting in a frustrating experience for many players.
10. Free Fall (Ghosts)

Free Fall was a dynamic map set in a collapsing skyscraper, which sounded exciting but turned out to be overly chaotic and disorienting. The constant movement and debris made it difficult to maintain consistent gameplay, leading to frustration.
While Call of Duty has given us countless memorable and beloved maps, these ten entries represent some of the franchise’s less successful ventures. Whether due to poor design, unbalanced gameplay, or simply failing to meet player expectations, these maps stand as reminders that not every experiment hits the mark.
What are your least favorite Call of Duty maps? Share your thoughts in the comments below!
