Call of Duty Zombies is renowned not just for its thrilling gameplay but also for its complex and layered narrative, intricately woven into every aspect of its design—from the eerie voices that guide players through their trials to the subtle shifts in the eye colors of the undead horde. This deep dive explores the multifaceted roles of the Demonic Announcers and the significant variances in zombie eye colors across different versions and maps of the game, unveiling how they shape the player’s experience and narrative understanding.
The Role of Demonic Announcers Across Different Regions

In Call of Duty: Black Ops, the presence of the Demonic Announcer varies significantly by region. In the German, Austrian, French, Spanish, and Russian versions of the game, this eerie voice is almost entirely absent, save for specific in-game items like Fire Sale and Death Machine. However, this changes dramatically upon the completion of Richtofen’s Grand Scheme quest on the Moon map, where the announcer then remains active throughout the gameplay. This regional variation extends to the revamped World at War maps, where the announcer is only heard in the French, Italian, Spanish, and Russian versions.
Call of Duty: Black Ops III introduces further complexities with the Demonic Announcer. In the French, Portuguese, and Spanish versions, Edward Richtofen’s voice lines replace those typically spoken by Samantha Maxis in the maps The Giant and Shadows of Evil, adding a different flavor and narrative perspective for players in these regions.
The Significance of Zombie Eye Colors
The eye colors of zombies in Call of Duty are not merely decorative but are indicative of the mysterious forces controlling them:

- Yellow Eyes are generally associated with Samantha Maxis, Ludvig Maxis, and the Forsaken, suggesting their dominion over the undead.
- Blue Eyes indicate control by Richtofen, marking his temporary command.
- Red Eyes signal the influence of darker entities like the Warden and Kortifex.
- White Eyes denote control by the Avogadro.
Interestingly, in maps like Shadows of Evil, The Giant, Der Eisendrache, and Zetsubou No Shima, the zombies’ eyes remain yellow, but the controlling announcer remains a mystery. This adds an element of intrigue, as Richtofen’s interactions suggest hidden depths to these scenarios.
Narrative Depth and Character Intricacies

The character dynamics and narrative shifts are further highlighted in specific game scenarios. For instance, in the Origins map, despite Samantha Maxis’s voice guiding the players, Richtofen expresses doubts about her true identity, hinting at deeper story layers. This is complemented by the cutscenes where Samantha’s voice takes on a demonic tone, aligning with Richtofen’s suspicions but contradicting the game’s timeline which suggests her liberation from Agartha.
Moreover, changes in zombie eye colors in Origins—from purple in cutscenes to blue and then yellow in gameplay—raise questions about canonical consistency and the true nature of the forces at play.
Special Quirks and Easter Eggs
The game also sprinkles unique audio Easter eggs and quirks across various maps:

- In TranZit, Richtofen’s voice is reserved for special announcer quotes in the first game or in local mode, providing a humorous twist when picking up power-ups.
- Buried features silence from Maxis when picking up Power-Ups, while only Samantha’s demonic laugh is heard when the Mystery Box moves, enhancing the map’s eerie atmosphere.
- Attack of the Radioactive Thing includes specific taunts from Willard Wyler towards Cassandra “Elvira” Peterson, enriching the character interactions and narrative engagement.
Updates and Removed Features

Before the launch of Call of Duty: Black Ops 4, a patch added subtitles detailing the identities of the Demonic Announcers across all maps, which were later removed due to inconsistencies revealed in the Chaos Zombies comic series. This indicates the fluid nature of the game’s lore, as developers adjust details to better fit evolving storylines.
The Demonic Announcers and zombie eye colors in Call of Duty Zombies are not just elements of gameplay; they are integral to the storytelling, providing insights into the shifting powers and hidden truths within the game’s universe. As players engage with these details, they uncover layers of narrative depth that enhance their immersive experience, making every round not just a battle for survival but also a journey through a richly crafted mythos.
