When you’re knee-deep in a horde of zombies in Call of Duty, perks can make or break your survival. While many perks can turn you into an undead-slaying machine, a few might leave you wishing you’d spent your hard-earned points elsewhere. Here our The Worst Call of Duty Zombie Perks of All Time: .

1. Who’s Who (Black Ops II)

Who’s Who appears in Die Rise and allows players to revive themselves after they get downed, which sounds fantastic in theory. However, its execution leaves much to be desired. When activated, it spawns a doppelganger with minimal equipment to revive your original character. The chaos of navigating a map filled with zombies, often without the perks and weapons you’ve painstakingly acquired, tends to result in a quick secondary death. More often than not, Who’s Who feels like it adds an extra layer of frustration rather than assistance.

2. Deadshot Daiquiri (Various Installments)

Deadshot Daiquiri

On paper, Deadshot Daiquiri seems useful—it auto-aims at the head of zombies. Headshots are great, right? But the perk becomes less useful as players advance in skill. Skilled players naturally aim for the head, making this perk feel like a waste of a slot, especially compared to others that provide more substantial survival benefits. Moreover, in the chaos of later rounds, precision often takes a backseat to sheer firepower and crowd control.

3. Tombstone Soda (Black Ops II)

Tombstone Soda

Tombstone Soda allows players to drop a tombstone upon death, which they can retrieve to regain their lost weapons and perks after respawning. While it sounds good, the catch is that it only works if you play in co-op mode. If you die in solo mode, the game ends anyway, rendering it completely useless. In multiplayer, its utility is often overshadowed by the inconvenience and danger of retrieving the tombstone on a map swarming with zombies.

4. Vulture Aid Elixir (Black Ops II)

Vulture Aide Perk Machine

Vulture Aid Elixir provides players with the ability to see important items through walls, get extra points, and even find ammo drops from zombies. The concept is nifty, but the execution is cluttered. The screen becomes overwhelmingly busy, and the perks it offers do not significantly impact survival compared to other perks that boost health or firepower. This perk often feels like it complicates more than it contributes.

5. Mule Kick (Various Installments)

Mule Kick Perk Machine

Mule Kick allows players to carry a third gun, which seems like a clear advantage. However, its high cost and the inconvenience of cycling through an extra weapon make it less appealing. In the heat of battle, switching between three weapons can be cumbersome and confusing. Moreover, losing your third, often most powerful weapon upon getting downed (which Mule Kick causes you to do) can be a devastating blow.

While these perks have their moments and can be fun under the right circumstances, they often don’t stack up against the powerhouse perks like Juggernog or Speed Cola. Choosing the right perks is about balancing your gameplay style with the benefits each perk provides, and sometimes, these just don’t make the cut.

So, next time you gear up for a round of zombie mayhem, think twice before you grab one of these perks. Your survival might just depend on it!